Jul. 24th, 2020

frackin: (Default)
PLAYER.
Name: Arisa
Pronouns: she/her
Age: 29
Contact: [plurk.com profile] sausages
Invite: Bella


CHARACTER.
Name: 10K (short for Ten Thousand, real name is Tommy)
Canon: Z Nation
Canon point: 5.09 "The Water Keepers", after Ayalla gives 10K the deer antler as a hand replacement
Age: 24
Current Health: Recovering from the loss of his hand, currently bandaged up with a deer antler used as a prosthetic
Species: Human
Is your character younger than 16? no

Content warnings: zombie apocalypse, death, family death, child death, bite marks, choking, loss of hand
Canon world:
10K's world is the same as our own if it happened to experience a zombie outbreak. After years in this world, electricity is almost obsolete, except in limited places where they can somehow maintain power, and cities have ceased to function except for a scatter of smaller communities throughout. Most supernatural are still fictional or myth in this world, aside from the zombies, which tend to have some absurd amplifications, such as a bite survivor having mind control over them and some zombies gaining unique abilities from radiation. After a certain chemical is released in the air, "talkers" become commonplace, which is where instead of immediately becoming a zombie with no sense of self, talkers are undead humans able to still speak and think, maintaining their soul, as long as they have a regular source of Z-Bizcuits, cookies made of brains.

History:
before 2015 (age 16 and younger): Tommy is raised by his father in a cabin in the woods near a national park in upstate New York. It's here that he's taught all the skills he knows regarding shooting, hunting, fishing, and tracking. During this time, he lives with limited interactions outside of family members and park rangers, running on no electricity.
2015 (age 16): This is the year of the zombie outbreak, in which bioweapon formulas are scattered through the world and every living thing is contaminated with the virus. On the first day of the outbreak, Tommy finds a shot park ranger who's become a zombie, and after being saved by his father, begins to travel with him and their weapons.
2015-2018 (age 16-19): Sometime during this, Tommy's father gets bit by a zombie and Tommy is forced to kill him. This becomes his first "kill", where he changes his name to Ten Thousand (eventually nicknamed 10K), the number of zombies he vows to kill from then on.
2018 (age 19): After traveling on his own for a while, 10K joins a group called Operation Bite Mark, which is tasked with transferring Murphy, the only survivor of a zombie bite, to the CDC in California. It's here that 10K meets those that would become his closest family for the years to come, including Doc, an older man with hippie vibes, who becomes a prominent father figure. He also meets Cassandra, who he begins to develop quiet and awkward feelings for.
2019 (age 20): Cassandra eventually suffers from an infection which kills her — but not before Murphy bites her, which helps her come back, but only half-human, with zombie-like tendencies. When Cassandra begins to lose more and more of herself, 10K is forced to kill her, making him more emotionally isolated from the others. It's also at this time that 10K meets Red, a lone survivor with a little brother raised by crows, who takes on the name 5K when he begins to take after 10K's features and habits.
2020 (age 21): After getting shot, 10K is bit by Murphy who now has more control over those he bites, referred as "Blends". 10K spends the year trying to keep control of himself but ultimately falls into Murphy's control for a time, working for him to build his community of Blends. Eventually, he finds Red again who helps him regain his sense of self, but after being injected with so many vaccines, 10K's health declines. The only way to save him is to kill him, and after getting choked to death, is bitten by Murphy once more and injected with a vaccine at the same time, ultimately bringing him back to life.
2021-2022 (age 22-23): 10K lives secluded in a tree tent with Red for two years, choosing to isolate themselves after 5K is killed.
2022 (age 23): After getting separated from Red, 10K rejoins Operation Bitemark on another mission, which eventually takes them up north to a forming community called Newmerica. During this time, 10K begins to casually hookup with his friend, Sarge.
2023 (age 24): 10K arrives at Newmerica and reunites with Red, but after getting bombarded by zombies, get his hand bit. To save his life, Red chops off his hand before the bite can turn him, but when Sarge sacrifices herself to save them, 10K runs off on his own, trying to deal with the loss of his hand and his friend.

Personality:
10K was forced to grow up much faster than most kids, even long before the zombie outbreak. His father had been a survivalist, always believing things would inevitably fall apart enough that people would have to know how to fend for themselves. Because of this, 10K was taught early on how to shoot, hunt, fish, and track, helping him to develop a unique maturity against inevitable obstacles. Despite often being the youngest of his companions, he carries a more realistic view of confronting things with skepticism and criticism, making his choices on what he believes would best enable survival.

Because of the skills his father had taught him, 10K has always been rather persistent in pushing forward even in the face of impossible odds. He'd first changed his name from Tommy to Ten Thousand, signifying the number of zombies he would kill, providing him a self-assigned mission to motivate him to keep going. If he finds himself in a pinch, he'll often try to make do with whatever resources are immediately available to him, fighting against zombies with scattered things like billiard balls and fire extinguishers. When bitten by Murphy and turned into a "Blend", despite how easily manipulated other Blends had been by Murphy's control, 10K proved to be more resistant to these demands, able to fight it quite frequently to maintain his own will.

Though 10K was taught early how to take care of himself, eventually he'd join up with a few fellow survivors, unintentionally gaining a new family in the process. 10K isn't a stranger to understanding loyalty, and even within the short time he spends with the team, he instantly becomes a reliable member, consistently having their back when they're in trouble. But someone can still be a stranger for him to fight for them just as loyally; he's risked his own life to save other survivors, and has even once given up a freshly won and very valuable rifle to a girl and her father so that they had a better chance of survival.

Due to his isolated upbringing, his social interactions had been rather limited growing up, leaving him constantly unsure of how to actually maintain a conversation. This especially pertains to meeting girls, often sparking a physical attraction upon first sight which he isn't sure how to initiate further. Eventually, he'd grown more accustomed to vocal interactions, even if he still missed the mark several times, but in time, he'd come to meet Red, and while they'd gone off to a rough start, their shared experiences of survival allowed them to resonate with one another, proving that understanding and support worked better for a lasting relationship than instant charm.

Still, 10K has a habit of keeping his emotions buried inside, taking on overwhelming pressures himself and pretending that they don't bother him as much as they do, such as when he's forced to kill Cassandra, who eventually becomes more zombie-like than human. Despite his feelings for her, upon stabbing her, 10K tells the team not to try to make him feel better about it, that he'd prefer not to feel anything at all. In time, this insistence to "not feel" is what makes him eventually gives in to Murphy's control as a Blend, upon the realization that being a Blend means no longer feeling afraid.

While he'd had his feelings shut down for a time, eventually, the support of his teammates revitalized one of 10K's true natures, which is that he does in fact have a sense of humor. Much of this side is inspired by Doc, who helped the younger boy with embracing his more playful side, which tends to come with deadpan teasing of the others and lighter responses to darker trials. Even his relationship with Murphy, which had grown so antagonistic over time, had eventually lost its steam as 10K steered into a more playful bickering with the older man, choosing instead to give up his hardened demeanor and drifting away from his previous promises of eventually seeking to kill him.

Subconscious themes & fears:
Rather than physical entities, 10K's fears heavily tie with the incline of his own emotions. Living in an apocalyptic world and trained by his father to do whatever it takes to survive, 10K tries all he can to pretend he isn't afraid or that he isn't hurt by loss. His frequent aim is to avoid showing vulnerability at all costs, not only to hide weakness to an enemy, but to keep himself from falling short of anything less than capable. When he loses his hand, specifically the one he mainly uses to shoot, he ends up in a dark place due to feeling useless and incapable of doing the thing he considers himself best at.

He's seen his share of the most terrifying and bizarre zombies, so monsters aren't likely to conjure heavy fear out of 10K. Instead, I'd rather him face situations where he has to conquer uselessness and vulnerability, where his own capabilities are put to the test, more directly tied to psychological horrors that might be more likely to leave him shook and frightened in the midst of fog-induced terrors.

Powers:
10K's abilities lie in his talents of survival, having been taught in the way of weapons, traps, and outdoor living by his father who raised him in a cabin in the wilderness of a national park in preparation for the world eventually needing to fend for itself. He's known to be an excellent marksman with almost flawless accuracy, and excels in fishing, tracking, and hunting.

Wish List:
01: rifle
02: slingshot
03: hunting knife
04: climbing pick axe
05: z weed

Samples: tdm / one / two

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frackin: (Default)
𝘁𝗲𝗻 𝘁𝗵𝗼𝘂𝘀𝗮𝗻𝗱 ⁽ ¹⁰ ᵏ ⁾

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